显示标签为“PS3 news”的博文。显示所有博文
显示标签为“PS3 news”的博文。显示所有博文

2011-04-17

Video of PS3 game It Only Does Tactical Strategy with a Twist

r4i 3ds



This is a news about PS3 game It Only Does Tactical Strategy with a Twist, today Sony's VP of Product Marketing Scott Steinberg released a video for us. The video features that part of their PlayStation 3: It Only Does Tactical Strategy with a Twist campaign.Here is the details.

To quote: The first half of 2011 is proving to be an exciting one for PlayStation fans in North America.

We’re only half-way through April and already we’ve launched blockbuster titles including Killzone 3 and MLB 11 The Show.

These games give gamers the chance to experience gaming at its best, utilizing both stereoscopic 3D and PlayStation Move, while also proving that it is possible to create motion-control games for core gamers to enjoy.

Next Tuesday we go one step further when SOCOM 4: US NAVY SEALs hits store shelves. To kick off this exciting launch we’ve brought together Kevin Butler and some real US Navy SEALs, to give us a few pointers on what it takes to succeed under fire in SOCOM 4.




Fans of Reno 911! Miami can catch this ad on Comedy Central when it first airs today at 2:15PM Eastern and Pacific time. Additionally, in the coming weeks you’ll see Kevin Butler joined by his U.S. Navy SEALs team during some of the most exciting sporting events and TV programming of the spring including:

• Brewers vs. Phillies - ESPN (4/18)
• Dodgers vs. Cubs - TBS (4/24)
• NBA Playoffs - ESPN & ESPN 2
• Top Shot Season Final - History Channel
• The Ultimate Fighter, UFC Greatest Moments and UFC Unleashed - Spike
• Modern Sniper, Special ops Mission, Surviving the Cut, Weaponology, Ultimate Weapons and Tank School - Military Channel

When SOCOM 4 officially launches next Tuesday, April 19th, you and your friends can jump into the action in any one of several exciting new modes including the all new 5-player co-op mode and bomb squad multi-player modes.

For those die-hard fans eager to take the SOCOM 4 experience up a few notches the SOCOM 4: US NAVY SEALs Full Deployment Edition will also become available next Tuesday.

The Full Deployment Edition includes a copy of PlayStation SOCOM 4 U.S. Navy SEALs, a PlayStation Move motion controller, PlayStation Move navigation controller, PlayStation Eye camera and the wildly popular PlayStation Move sharp shooter, giving fans multiple ways to experience the authentic tactical combat of SOCOM 4-all for $149.99.

When paired with the PlayStation Sharp Shooter and stereoscopic 3D, SOCOM 4 promises to put you on the battle front with the most immersive and realistic experiences available-so realistic in fact, we recommend choosing your team-members wisely. After all, you’re only as strong as your weakest link.

  
More info about the PS3 slim stand and PS3 charger stand , please visit here.





2011-04-14

Street Fighter x Tekken PS3 Gameplay Trailer Video Released

r4i 3ds

Here is a news about PS3 game ---Street Fighter x Tekken , Today SCEE's James Gallagher has released  a new Street Fighter x Tekken gameplay trailer and details, and also a related video about it.

To quote: At Captivate last week, Capcom unveiled the first batch of playable characters in Street Fighter X Tekken: Ryu, Ken, Chun-Li, Guile and Abel from Street Fighter and Kazuya, Nina Williams, King, Marduk and Bob from Tekken.



Afterwords, Producer Yoshinori Ono spoke how Street Fighter X Tekken came to be.

In his words... When we [Capcom] took that 10 year break between releasing Street Fighter games, I feel that Tekken diligently stoked the fighting game campfire and kept people interested. With Street Fighter IV we tossed kerosene on that fire and got fans really excited about fighting games again.

I was having dinner with the Tekken director [Katsuhiro] Harada-san shortly after Street Fighter IV came out and we got talking about how we could keep that campfire burning. We were half-joking when we first conceived this collaboration, but it did seem like a great idea to both of us and pretty soon we were both saying, ‘you go back to your office and I’ll go back to mine… let’s synchronise watches and convince everyone that we should do this’. Long story short, we’ve got our game coming; they have a similar thing going on over there, and we’ll see what happens.




Street Fighter and Tekken have always been different games. Street Fighter is slower paced and a little more deliberate, it’s all about judging the distance between yourself and an opponent and anticipating what they are going to do. It’s not as aggressive as Tekken, which is played at a faster pace, right from the very first punch.

What we’ve tried to do here is merge the two so that you retain some of the more thoughtful approach that you associate with Street Fighter, while also getting a taste of that more ‘in your face’ Tekken style. We think we’ve found a way to get the best of both and we’ll just continue fine-tuning so that the final result is a perfect marriage and a unique game in its own right.

There was some communication early on and, usually with a collaborative project like this, we would be obliged to buy some Tekken reference materials, but I certainly don’t want to give money to a competitor, so I’ll most likely work out some private deal with Harada-san where we borrow that stuff. I’m not going to tell him exactly why we need it though, that would be showing too much of my hand.

But back to the original point, they have no input into our game and we have none into theirs.

There are a lot of Tekken characters that are really difficult to get right in this game, but our selection criteria is to pick the most challenging to bring over because it’s more fun for us and I think it will make the game more compelling in the end.

One example is Marduk, who is a pretty surprising inclusion. We have some other powerful grapplers in Street Fighter but nobody that moves the way he does. From E3 onwards we’re going to be revealing many more characters and some of them are going to be truly out of left-field.

You might be thinking there’s no way we can include certain characters but you could be second-guessing yourself further down the line.

The Tekken universe has some supremely weird characters, including animals and even inanimate objects, and that might strike you as contrary to the Street Fighter aesthetic, but then we’ve had a character whose limbs can stretch and people shooting fireballs from their hands, so the addition of an animal wouldn’t be so out of place and it could make the game really interesting.

We’re not just throwing a bunch of Tekken characters into Street Fighter and I hope that fans from both sides are going to be attracted to Street Fighter X Tekken.

The ideal ending to this story is to have built a common ground, where the best Street Fighter players and the best Tekken players in the world can duke it out. I’d be really happy with that.

More details abour PS3 accessories and  PS3 Guitar or PS3 Wireless Guitar, please feel free to come and check .

2011-04-11

PS3 game:Videos Of InFamous 2

Today Sucker Punch Productions Brian Fleming released some InFamous 2 videos,These videos include the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.Let's look at soem more details.


To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it’s not just the normal bug fixing, polishing, and optimizing.

Today we’re hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our "Media Day" event for inFAMOUS 2.

So you can think of this as our once-every-two-years chance to spruce up the place, and put on a little bit of a show.

So here’s my Virtual Media Day for you guys, a blow-by-blow breakdown of what we’re showing.





In the morning we’ll be hosting all the international press members on a tour of our studios in Bellevue. We will hold out some hope for good weather so we can do some interviews and photos out on the deck.

We’ll turn the visitors loose on the bustling metropolis that is Bellevue, Washington and start prepping for our afternoon show. South of the Mariners stadium, we’ll be hosting an evening event showcasing three inFAMOUS 2 highlights:

First, a battle with the monster we call The Behemoth. If you remember way way back to our E3 demos last year, we hinted at the existence of this monster…Well, here’s your chance to see him! As far as inFAMOUS 2 goes, he’s one of the most important enemies we’ve built. We showed an early version of him at our very first greenlight meetings back in December 2009. Seems like a long time ago!

Second, we’ll show a mission called Forced Conduits. If you’ve been following along closely, you know that Conduits are people who are candidates to become super powered. But in this mission, we find out that someone has figured out how to somehow force ordinary people to become conduits… An interesting development in the narrative of inFAMOUS 2!



Finally, we’ll show a handful of missions created in our User-Generated Content tools. I got the chance to play through these missions over the weekend, and the exciting thing for me was the diversity of gameplay being built by the QA staff helping us get ready for our inFAMOUS 2 Limited Beta (on Tuesday!!!).

We’ll be showing nicely created combat scenarios, a very cleverly told story mission, and a lyrical reference to an arcade game gone by. A good set overall!

It’s a pretty exciting week, I hope you all get the chance to check out a little more about these new missions! Wish us luck with the media, and I’ll be back again soon with another update!