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2011-04-18

Video: Uncharted 3 PS3 Multiplayer Modes, Beta is coming on June 28








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Here is a news about PS3 game ----Uncharted 3, today Naughty Dog Community Strategist Arne Meyer released a new video of Uncharted 3, the video is about Uncharted 3 PS3 multiplayer modes, and he also confirmed that the PlayStation 3 Beta arrives on June 28, 2011. Here is the details.

To quote: Just a few days ago we hosted a large press event with editors from the US and Europe where we gave everyone a first taste of our expansive multiplayer mode in Uncharted 3: Drake’s Deception.

First off, Uncharted 3 multiplayer is a complete evolution from the initial foray we made into multiplayer with Uncharted 2.

The leap forward in gameplay, technology - not the least of which is 3D stereoscopic support - and depth is nothing short of astounding, no joke.

Our goal has always been to take the signature Uncharted gameplay and our penchant for awesome set-piece moments to serve as the key building blocks for creating a multiplayer experience like no other. We dipped our toe in with Uncharted 2. Now, with Uncharted 3, we’re diving in headfirst.

The Uncharted 3 Multiplayer trailer, which was JUST released today, is the best crash course on everything we’ve revealed about our competitive multiplayer modes - and more. Check it out below.




At the event we provided the assembled editors hands-on time with two of our multiplayer maps - The Airstrip and The Chateau. Both are great examples of the whole spectrum of map design and dynamic environments we’re aiming to have available in Uncharted 3.

The Chateau is a more traditional style arena map, with multiple levels to take advantage of our unique Uncharted traversal options - including ziplines. The Airstrip is a two-part map where the location and map layout actually changes in the middle of the match!

The first part of the match takes place on a massive cargo plane being chased by trucks, with players jumping from truck to truck and between the cargo plane and the truck convoy. You can see some of this better in the Uncharted 3 Multiplayer trailer we released today.

The second part of the match begins when the cargo plane is about to take off from the runway. After takeoff, the match changes locations for all players to the airstrip hangar area for a slightly more traditional multiplayer setting and layout. Just watch out for the fighter planes that will inevitably come in for a strafing run.

We revealed two of our new competitive modes, along with the perennial favorite Team Deathmatch. One is Three Team Deathmatch, which is a small-team 2 vs. 2 vs. 2 variation on Team Deathmatch. The other is the oft-requested Free For All - with every player out for themselves. Over the months left until release - that’s about six-and-a-half months if you’re counting - we’ll detail all of our competitive modes.

As you’re looking to get into matches, we’ve made some updates to make it easier to get into games quicker, and with your friends. The first is Late Join, which is a staple of many online games and for good reason.

It ensures that matches stay full, that you can get into matches faster and you can get into your friends matches faster if there’s a slot for you, instead of waiting for your friend to finish their current round.

We’ve heard that many of you want to play with a friend on the same couch and we’re really proud to say that we were able to not only implement same-console split screen but you can log into two independent PSN IDs for most gametypes - the ones you can’t are to prevent unfair collusion between players.

Playing with friends and creating a team environment is extremely important for us and we’re trying to encourage this with the Buddy system. Each player will be partnered with a Buddy and you’ll be able to collectively share your successes throughout the match with each other.

You can even pick up Treasures - more on that later - for your Buddy. The Buddy system also allows you to choose to spawn on your Buddy if they are safely out of combat so you can jump into the action together quicker. This is key since most of our game modes are all about team play and teams that stick together will do far better than teams who don’t.

New to Uncharted 3 multiplayer is character customization. Both heroes and villains skins will have a hundreds of customizable parts, from accessories to shirts and pants to a deep weapon customization feature. Even named characters, like Drake or Sully, will get plenty of options to make your character your own. Hand in hand with customization is our emblem editor.

If you’ve worked with emblem editors in other games, you’ll be pretty familiar with the one we’ve implemented in Uncharted 3. Our emblem editor extends the level of customization of your online profile with hundreds of decals, three layers, rotate and scale functions - you’ll see your final emblem on your character and even possibly in the environment during matches.

Speaking of weapon customizations - it goes beyond the cosmetic. We have weapon mods that not only change the look of your weapon of choice, but they are functional too, adding precise scopes, bigger clips and more!

Boosters are back in Uncharted 3, but we didn’t just carry over the Booster selection from Uncharted 2. There are a few old favorites in there, but we’ve created what we feel is a more satisfying mix of old and new based on your feedback and selection patterns.

We’ve extended the Booster system with a special subset of Paid Boosters, give you a one-time Booster that you spend some cash to have the option of using during a match. There’s still other ways to get minor advantages during a match. You have to option to select a specific Medal Kickback, which activate when you’ve racked up the required number of Medals for that specific Kickback.

You can see this in the Multiplayer Trailer when the RPG Kickback is activated at 00:50 into the video. You’re taking a little chance when you select these, as some really choice Kickbacks require you to get a significant number of Medals before you can activate them.

Those are a TON of customization options you can pick through and we know that you don’t want to be bogged down in menus in the limited time before the match begins trying to figure out which sets of customizations you want to slot for that match. We’ve introduced four slots to save specific loadouts - your starting rifle, starting sidearm, weapon customizations and mods, Boosters, and Kickbacks.



All of these customization and modifier options allowed us to extend our in-game reward system. No longer is everything tied to level gain or cash. During matches, you’ll have the opportunity to get items from treasure chests on the maps.

You’ll also be able unlock a wide variety of items and modifiers through Missions. There are two types of Missions - some are instant missions and others, accessible from the Multiplayer menu, are more long term.

Instant missions can appear in the middle of a match and provide a target that you can complete within a few matches tops. The Missions you select from the Multiplayer menu will take significantly more time, days of playtime possibly, and the rewards will be accordingly more significant.

A couple of things we’ve learned over the past year and a half of reviewing thousands upon thousands of Uncharted 2 matches is that it really sucks to be blown out on the way to losing a match and that winning or losing a tightly contested match by some kill made way off-screen is a bit of a letdown.

We’ve thought of some ways to make these inevitable multiplayer moments a bit more exciting and satisfying. Power Plays activate when one team is way behind in the score count. They provide the team on top with an opportunity to maximize their cash for the match, while evening the odds a little for the team on the losing end of the equation and giving them the opportunity to close the gap a little.

If matches are too close to call as they get close to the end, Overtime will activate, giving either time an opportunity to win the match by more than one point within a limited time. If the game is still too close to call, the match enters Sudden Death. Sudden Death is similar to Elimination - there are no respawns and the last player standing wins the match for their team.

We’ve also made it easier to share your passion for Uncharted 3 multiplayer with your real life friends and family through social media hooks we’ve added to the game. We’ve integrated Facebook into the game in a way unseen on a console game so far - way more than just sharing videos and photos, or updates to your Wall.

USA Today has an exclusive look at our plans to bring social networks into Uncharted 3. Cinema mode has gotten a revamp allowing you to create clips from full matches and upload them directly to your own YouTube OR Facebook account (or both).

We’re streaming a tightly curated list of awesome Uncharted videos created by you - our community - back into your multiplayer menu via Uncharted TV. We’ll have more details on all of the above over the next few days.

Oh yeah, and we have a brand new Sprint button. Don’t hate on it until you’ve had a chance to go hands on! We feel it works extremely well and, of course, we’ve built Uncharted 3 multiplayer to take into account that you can sprint.

We’ve spent a lot of time talking about competitive multiplayer, but what about co-op? Fear not, co-op is most definitely IN Uncharted 3 multiplayer and it too has been vastly expanded upon. We didn’t cover anything co-op related at our multiplayer event last week - everything and anything co-op will be revealed further down the line.

When can you get a crack at Uncharted 3 multiplayer? In just a couple of months - the Multiplayer Beta for Uncharted 3 begins WORLDWIDE on June 28, 2011, with early access for PlayStation Plus members or by purchasing specially marked copies of Infamous 2.




More details about PS3 Cooling Device and PS3 Controllers , you can check it here.

2011-04-17

Video of PS3 game It Only Does Tactical Strategy with a Twist

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This is a news about PS3 game It Only Does Tactical Strategy with a Twist, today Sony's VP of Product Marketing Scott Steinberg released a video for us. The video features that part of their PlayStation 3: It Only Does Tactical Strategy with a Twist campaign.Here is the details.

To quote: The first half of 2011 is proving to be an exciting one for PlayStation fans in North America.

We’re only half-way through April and already we’ve launched blockbuster titles including Killzone 3 and MLB 11 The Show.

These games give gamers the chance to experience gaming at its best, utilizing both stereoscopic 3D and PlayStation Move, while also proving that it is possible to create motion-control games for core gamers to enjoy.

Next Tuesday we go one step further when SOCOM 4: US NAVY SEALs hits store shelves. To kick off this exciting launch we’ve brought together Kevin Butler and some real US Navy SEALs, to give us a few pointers on what it takes to succeed under fire in SOCOM 4.




Fans of Reno 911! Miami can catch this ad on Comedy Central when it first airs today at 2:15PM Eastern and Pacific time. Additionally, in the coming weeks you’ll see Kevin Butler joined by his U.S. Navy SEALs team during some of the most exciting sporting events and TV programming of the spring including:

• Brewers vs. Phillies - ESPN (4/18)
• Dodgers vs. Cubs - TBS (4/24)
• NBA Playoffs - ESPN & ESPN 2
• Top Shot Season Final - History Channel
• The Ultimate Fighter, UFC Greatest Moments and UFC Unleashed - Spike
• Modern Sniper, Special ops Mission, Surviving the Cut, Weaponology, Ultimate Weapons and Tank School - Military Channel

When SOCOM 4 officially launches next Tuesday, April 19th, you and your friends can jump into the action in any one of several exciting new modes including the all new 5-player co-op mode and bomb squad multi-player modes.

For those die-hard fans eager to take the SOCOM 4 experience up a few notches the SOCOM 4: US NAVY SEALs Full Deployment Edition will also become available next Tuesday.

The Full Deployment Edition includes a copy of PlayStation SOCOM 4 U.S. Navy SEALs, a PlayStation Move motion controller, PlayStation Move navigation controller, PlayStation Eye camera and the wildly popular PlayStation Move sharp shooter, giving fans multiple ways to experience the authentic tactical combat of SOCOM 4-all for $149.99.

When paired with the PlayStation Sharp Shooter and stereoscopic 3D, SOCOM 4 promises to put you on the battle front with the most immersive and realistic experiences available-so realistic in fact, we recommend choosing your team-members wisely. After all, you’re only as strong as your weakest link.

  
More info about the PS3 slim stand and PS3 charger stand , please visit here.





2011-04-14

Street Fighter x Tekken PS3 Gameplay Trailer Video Released

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Here is a news about PS3 game ---Street Fighter x Tekken , Today SCEE's James Gallagher has released  a new Street Fighter x Tekken gameplay trailer and details, and also a related video about it.

To quote: At Captivate last week, Capcom unveiled the first batch of playable characters in Street Fighter X Tekken: Ryu, Ken, Chun-Li, Guile and Abel from Street Fighter and Kazuya, Nina Williams, King, Marduk and Bob from Tekken.



Afterwords, Producer Yoshinori Ono spoke how Street Fighter X Tekken came to be.

In his words... When we [Capcom] took that 10 year break between releasing Street Fighter games, I feel that Tekken diligently stoked the fighting game campfire and kept people interested. With Street Fighter IV we tossed kerosene on that fire and got fans really excited about fighting games again.

I was having dinner with the Tekken director [Katsuhiro] Harada-san shortly after Street Fighter IV came out and we got talking about how we could keep that campfire burning. We were half-joking when we first conceived this collaboration, but it did seem like a great idea to both of us and pretty soon we were both saying, ‘you go back to your office and I’ll go back to mine… let’s synchronise watches and convince everyone that we should do this’. Long story short, we’ve got our game coming; they have a similar thing going on over there, and we’ll see what happens.




Street Fighter and Tekken have always been different games. Street Fighter is slower paced and a little more deliberate, it’s all about judging the distance between yourself and an opponent and anticipating what they are going to do. It’s not as aggressive as Tekken, which is played at a faster pace, right from the very first punch.

What we’ve tried to do here is merge the two so that you retain some of the more thoughtful approach that you associate with Street Fighter, while also getting a taste of that more ‘in your face’ Tekken style. We think we’ve found a way to get the best of both and we’ll just continue fine-tuning so that the final result is a perfect marriage and a unique game in its own right.

There was some communication early on and, usually with a collaborative project like this, we would be obliged to buy some Tekken reference materials, but I certainly don’t want to give money to a competitor, so I’ll most likely work out some private deal with Harada-san where we borrow that stuff. I’m not going to tell him exactly why we need it though, that would be showing too much of my hand.

But back to the original point, they have no input into our game and we have none into theirs.

There are a lot of Tekken characters that are really difficult to get right in this game, but our selection criteria is to pick the most challenging to bring over because it’s more fun for us and I think it will make the game more compelling in the end.

One example is Marduk, who is a pretty surprising inclusion. We have some other powerful grapplers in Street Fighter but nobody that moves the way he does. From E3 onwards we’re going to be revealing many more characters and some of them are going to be truly out of left-field.

You might be thinking there’s no way we can include certain characters but you could be second-guessing yourself further down the line.

The Tekken universe has some supremely weird characters, including animals and even inanimate objects, and that might strike you as contrary to the Street Fighter aesthetic, but then we’ve had a character whose limbs can stretch and people shooting fireballs from their hands, so the addition of an animal wouldn’t be so out of place and it could make the game really interesting.

We’re not just throwing a bunch of Tekken characters into Street Fighter and I hope that fans from both sides are going to be attracted to Street Fighter X Tekken.

The ideal ending to this story is to have built a common ground, where the best Street Fighter players and the best Tekken players in the world can duke it out. I’d be really happy with that.

More details abour PS3 accessories and  PS3 Guitar or PS3 Wireless Guitar, please feel free to come and check .

2011-04-11

PS3 game:Videos Of InFamous 2

Today Sucker Punch Productions Brian Fleming released some InFamous 2 videos,These videos include the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.Let's look at soem more details.


To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it’s not just the normal bug fixing, polishing, and optimizing.

Today we’re hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our "Media Day" event for inFAMOUS 2.

So you can think of this as our once-every-two-years chance to spruce up the place, and put on a little bit of a show.

So here’s my Virtual Media Day for you guys, a blow-by-blow breakdown of what we’re showing.





In the morning we’ll be hosting all the international press members on a tour of our studios in Bellevue. We will hold out some hope for good weather so we can do some interviews and photos out on the deck.

We’ll turn the visitors loose on the bustling metropolis that is Bellevue, Washington and start prepping for our afternoon show. South of the Mariners stadium, we’ll be hosting an evening event showcasing three inFAMOUS 2 highlights:

First, a battle with the monster we call The Behemoth. If you remember way way back to our E3 demos last year, we hinted at the existence of this monster…Well, here’s your chance to see him! As far as inFAMOUS 2 goes, he’s one of the most important enemies we’ve built. We showed an early version of him at our very first greenlight meetings back in December 2009. Seems like a long time ago!

Second, we’ll show a mission called Forced Conduits. If you’ve been following along closely, you know that Conduits are people who are candidates to become super powered. But in this mission, we find out that someone has figured out how to somehow force ordinary people to become conduits… An interesting development in the narrative of inFAMOUS 2!



Finally, we’ll show a handful of missions created in our User-Generated Content tools. I got the chance to play through these missions over the weekend, and the exciting thing for me was the diversity of gameplay being built by the QA staff helping us get ready for our inFAMOUS 2 Limited Beta (on Tuesday!!!).

We’ll be showing nicely created combat scenarios, a very cleverly told story mission, and a lyrical reference to an arcade game gone by. A good set overall!

It’s a pretty exciting week, I hope you all get the chance to check out a little more about these new missions! Wish us luck with the media, and I’ll be back again soon with another update!