2011-04-14

Street Fighter x Tekken PS3 Gameplay Trailer Video Released

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Here is a news about PS3 game ---Street Fighter x Tekken , Today SCEE's James Gallagher has released  a new Street Fighter x Tekken gameplay trailer and details, and also a related video about it.

To quote: At Captivate last week, Capcom unveiled the first batch of playable characters in Street Fighter X Tekken: Ryu, Ken, Chun-Li, Guile and Abel from Street Fighter and Kazuya, Nina Williams, King, Marduk and Bob from Tekken.



Afterwords, Producer Yoshinori Ono spoke how Street Fighter X Tekken came to be.

In his words... When we [Capcom] took that 10 year break between releasing Street Fighter games, I feel that Tekken diligently stoked the fighting game campfire and kept people interested. With Street Fighter IV we tossed kerosene on that fire and got fans really excited about fighting games again.

I was having dinner with the Tekken director [Katsuhiro] Harada-san shortly after Street Fighter IV came out and we got talking about how we could keep that campfire burning. We were half-joking when we first conceived this collaboration, but it did seem like a great idea to both of us and pretty soon we were both saying, ‘you go back to your office and I’ll go back to mine… let’s synchronise watches and convince everyone that we should do this’. Long story short, we’ve got our game coming; they have a similar thing going on over there, and we’ll see what happens.




Street Fighter and Tekken have always been different games. Street Fighter is slower paced and a little more deliberate, it’s all about judging the distance between yourself and an opponent and anticipating what they are going to do. It’s not as aggressive as Tekken, which is played at a faster pace, right from the very first punch.

What we’ve tried to do here is merge the two so that you retain some of the more thoughtful approach that you associate with Street Fighter, while also getting a taste of that more ‘in your face’ Tekken style. We think we’ve found a way to get the best of both and we’ll just continue fine-tuning so that the final result is a perfect marriage and a unique game in its own right.

There was some communication early on and, usually with a collaborative project like this, we would be obliged to buy some Tekken reference materials, but I certainly don’t want to give money to a competitor, so I’ll most likely work out some private deal with Harada-san where we borrow that stuff. I’m not going to tell him exactly why we need it though, that would be showing too much of my hand.

But back to the original point, they have no input into our game and we have none into theirs.

There are a lot of Tekken characters that are really difficult to get right in this game, but our selection criteria is to pick the most challenging to bring over because it’s more fun for us and I think it will make the game more compelling in the end.

One example is Marduk, who is a pretty surprising inclusion. We have some other powerful grapplers in Street Fighter but nobody that moves the way he does. From E3 onwards we’re going to be revealing many more characters and some of them are going to be truly out of left-field.

You might be thinking there’s no way we can include certain characters but you could be second-guessing yourself further down the line.

The Tekken universe has some supremely weird characters, including animals and even inanimate objects, and that might strike you as contrary to the Street Fighter aesthetic, but then we’ve had a character whose limbs can stretch and people shooting fireballs from their hands, so the addition of an animal wouldn’t be so out of place and it could make the game really interesting.

We’re not just throwing a bunch of Tekken characters into Street Fighter and I hope that fans from both sides are going to be attracted to Street Fighter X Tekken.

The ideal ending to this story is to have built a common ground, where the best Street Fighter players and the best Tekken players in the world can duke it out. I’d be really happy with that.

More details abour PS3 accessories and  PS3 Guitar or PS3 Wireless Guitar, please feel free to come and check .

Twisted Metal Extended PS3 Trailer video news Released

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This is a news about Twisted Metal Extended PS3 Trailer,This morning Chad Cox who is the Twisted Metal Producer released an extended Twisted Metal PS3 trailer reveal and also released a related video and alongside Axel pre-order details.



To quote: Last week David Jaffe broke the news that Twisted Metal will be hitting stores on October 4th of this year. 





We also debuted a peek at the game’s awesome cast with the new trailer, Broken, through GTTV. Today we’re back with an EXTENDED cut that delivers an even deeper look at the new Twisted universe!

Here’s another piece of exciting news, Axel is back, and you’ll get early access to unlock this death-dealing war machine by pre-ordering Twisted Metal at any participating retailer!

We’re on a roll now with Twisted Metal news, so be sure to check back for more info as we approach launch on October 4th, 2011! 


If you are interested in searching some cheap PS3 bluetooth headset or PS3 headset, please come around to take a look.

2011-04-13

Sorcerer's Lair Table for ZEN Pinball Unveiled is available on PSN


Today Zen Studios Managing Director Zsolt Kigyossy has released the news about Sorcerer's Lair Table for ZEN Pinball on PSN.And also a video about it. Here is the detrails.

To quote: Today we are unveiling Sorcerer’s Lair, a brand new ZEN Pinball table! It has been awhile since our last blog post, but we hope you have been enjoying Marvel Pinball and keeping your skills sharp on other ZEN Pinball tables.

All eight of our studio pinball teams have been hard at work over the past few months developing new tables.

Set in an ancient Citadel that is controlled by an evil Sorcerer, you play as a brother and sister pair who find themselves caught in the Sorcerer’s spells and traps.

It is up to you and your ghost sidekick, Whisper, to take down skeletons, spiders and ghosts as you try to defeat the Sorcerer and restore peace to the Citadel.




This fantasy themed table is full of hidden modes and secret unlocks, so it will take some time to really discover the intricacies of Sorcerer’s Lair.

As you have come to expect from every ZEN Pinball table, there is no shortage of interactive 3D objects, multiple modes of play, secret unlocks, online multiplayer competition - and three new trophies!

It is hard to believe that this is our SEVENTH expansion for ZEN Pinball! We really need to thank the PlayStation community for embracing our game on this level, and allowing us to continue work on a game we love so much.


More details about PS3 charger stand and PSP/GBASP/NDS/NDSL/NDSI/MOB/MP4/MP3  charger please take a look at here.



Video: Ratchet & Clank: All 4 One: Terawatt Forest Trailer Released

 Here is the PS3 news about Ratchet & Clank: All 4 One: Terawatt Forest Trailer, Today James Stevenson who is the Insomniac Games Senior Community Managerreleased released a video for us ,he made available a fresh trailer spotlighting Ratchet & Clank: All 4 One in Terawatt Forest and the Mystery of the Creature Collector.




To quote: Yesterday in Los Angeles, we presented a new demo of Ratchet & Clank: All 4 One to an audience of US and European journalists.

While we presented some new levels and weapons/gadgets, we also wanted to show once again that All 4 One is a sprawling new Ratchet & Clank adventure, with a full story, big arsenal, and tons of co-op mayhem. Further, in All 4 One, we like to say there’s an "I" in team: work together, but reward yourself.

You all have to help each other out, but at the same time, the winner will earn the best rewards and get the first chance to buy the newest weapons in the game.

We illustrated this in a new level of the game, set in the Terawatt Forest on Planet Magnus. It’s the home of a scientist named Dr. Croid - who holds the key to the mystery of the Creature Collector.

The plants and animals here are mutated thanks to the presence of a strange meteor - and players will also have to look out for Dr. Croid’s giant Guardian robots that patrol the area (which you’ll see in the video above!).

As we showed previously, all the weapons have a co-op function to them. For instance, if everyone uses the new Darkstar Fission Rifle at the same time, it amplifies the effect - and we give players a bolt multiplier for co-op kills. But we also reward players for specializing. For instance, Ratchet can use the Arc Lasher to stun enemies while Clank finishes them off with the War Monger rocket launcher.

Many of you have asked if each of the characters will play differently in All 4 One. For the first time yesterday, we showed that each of our characters will have a special gadget that only they can use. These gadgets are special, powerful, and can turn the tide of a battle.

For instance, Ratchet can use his Doppelbanger ability to create a decoy that draws enemy fire - but it’ll also upgrade over time into a powerful Turret. Clank, meanwhile, has a Time Bomb that highlights his Zoni heritage and also allows him to slow a fast enemy or extend the amount of time the team has to revive a fallen comrade.

Ratchet & Clank: All 4 One is on course for a Fall 2011 release and can be played in stereoscopic 3D by one to four players, with drop-in, drop-out co-op that can be enjoyed same-screen or online (and in any combination of online/same-screen players as well!).









Video Details of Resistance 3 PS3: The Dark Woods of PennResistance 3 PS3: The Dark Woods of Pennsylvania

Here is a newest news of  PS3 game Details of Resistance 3 PS3,James Stevenson who is the Insomniac Games Senior Community Manager released this news and exploring the Dark Woods of Pennsylvania.


To quote: The Burbank-based Resistance 3 team was is hand to present a new single-player area, multiplayer map, and weapon.

Our new single-player area finds hero Joseph Capelli and Dr. Malikov in the dark woods of Pennsylvania, hunted by Chimeran snipers and dropships.

In this section of the game, players must sneak through the forest, avoiding the spotlights of the dropships while dispatching the sniper hybrids.

They also run into Hybrids that are shielded by drones - requiring Capelli to destroy the drones first before attacking the Hybrids.

A big emphasis in Resistance 3 is opening up the gameplay spaces, allowing players to not only choose which weapon to use for each situation via the weapon wheel, but also how to approach each situation while using the environment to their advantage.




After our Community Day in Hollywood a couple of weeks ago, many of you who couldn’t make it asked "when can I see the Boat level you showed?" Today is that day.

Our journalist friends had the chance to go hands-on with the entire level, as it takes Capelli and Dr. Malikov through the flooded waters of the Mississippi as they approach St. Louis. We have released the first extensive footage of the level today, which you can watch above.

We also allowed the journalists in attendance to check out a new multiplayer map from our upcoming internal closed online beta test. The sun-soaked trainyard set in Bogota, Columbia represents another variation of the palette and weather in Resistance 3, and offers a lot of verticality with train cars and buildings to move in, around, and over.

Media also familiarized themselves with the Chimeran Deadeye sniper rifle. The Deadeye packs a punch with its alt-fire, a skill shot that requires you to charge up and track the target for a second before delivering a devastating blast that can penetrate multiple enemies if performed correctly.

We hope you enjoyed this fresh look at Resistance 3. We are busy polishing the game ahead of its September 6th, 2011 release date.


2011-04-12

Sony E3 press conference is coming on June 6, 2011.

Today Guy named Nick McCandless from sony released the E3  press conference details. here is the details.

The annual event will take place on Monday, June 6th at 5:00pm PST at the Los Angeles Memorial Sports Arena.

To quote: "As a member of the Press, I will be lucky enough to attend E3 2011 in June to see and experience what's coming for us gamers.

Many of the company's largest announcements come from their dedicated press conferences and I am proud to announce the official date, time, and place of Sony's E3 2011 Press Conference.

It will take place at the Los Angeles Memorial Sports Arena on Monday, June 6th at 5:00pm PST."


If you want to know more details about PS3 accessories or PS3 break, welcome anytime!

2011-04-11

PS3 game:Videos Of InFamous 2

Today Sucker Punch Productions Brian Fleming released some InFamous 2 videos,These videos include the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.Let's look at soem more details.


To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it’s not just the normal bug fixing, polishing, and optimizing.

Today we’re hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our "Media Day" event for inFAMOUS 2.

So you can think of this as our once-every-two-years chance to spruce up the place, and put on a little bit of a show.

So here’s my Virtual Media Day for you guys, a blow-by-blow breakdown of what we’re showing.





In the morning we’ll be hosting all the international press members on a tour of our studios in Bellevue. We will hold out some hope for good weather so we can do some interviews and photos out on the deck.

We’ll turn the visitors loose on the bustling metropolis that is Bellevue, Washington and start prepping for our afternoon show. South of the Mariners stadium, we’ll be hosting an evening event showcasing three inFAMOUS 2 highlights:

First, a battle with the monster we call The Behemoth. If you remember way way back to our E3 demos last year, we hinted at the existence of this monster…Well, here’s your chance to see him! As far as inFAMOUS 2 goes, he’s one of the most important enemies we’ve built. We showed an early version of him at our very first greenlight meetings back in December 2009. Seems like a long time ago!

Second, we’ll show a mission called Forced Conduits. If you’ve been following along closely, you know that Conduits are people who are candidates to become super powered. But in this mission, we find out that someone has figured out how to somehow force ordinary people to become conduits… An interesting development in the narrative of inFAMOUS 2!



Finally, we’ll show a handful of missions created in our User-Generated Content tools. I got the chance to play through these missions over the weekend, and the exciting thing for me was the diversity of gameplay being built by the QA staff helping us get ready for our inFAMOUS 2 Limited Beta (on Tuesday!!!).

We’ll be showing nicely created combat scenarios, a very cleverly told story mission, and a lyrical reference to an arcade game gone by. A good set overall!

It’s a pretty exciting week, I hope you all get the chance to check out a little more about these new missions! Wish us luck with the media, and I’ll be back again soon with another update!